Cemetery-efficacy

Cemetery (+ Skill Lvl.) have different impacts on different weapons.

TLDR; Total damage increase per 2 cem card Staff : 9.2% Sword : 5.1% Dag : 3.8% Bow : ~6% 1 cem translating to Skill Damage Staff : 4.6% x 2.5 ≈ 11.5% skill damage Sword : 2.55% x 2.5 ≈ 6.375% skill damage Dag : 1.91% x 2.5 ≈ 4.775% skill damage Bow : ~3% x 2.5 ≈ 7.5% skill damage The 2.5 is skd multiplier change 2.5 to something else if you have different skill damage skd multiplier = (1 + (total skd %/100))

Terms & definition.
Raw increment = if Skill A have a total of 200% at lv 100 without skill damage multiplier, 5% raw increment = 10% (200*0.05).

Greatsword
Floating Blade
 * Base skill damage 180
 * Skill damage increase per level 2
 * Excalibur base skill damage 4000
 * Excalibur's skill damage increase per level 40

+10 skill level will
 * increase the floating blade damage by 20% from base of 380%. That’s equal to 5.2% Raw increment per 2 cem card.
 * increase the Excalibur damage by 400% from base of 8000%. That’s equal to 5% Raw increment per 2 cem card.

Staff
Meteor
 * Base skill damage 100
 * Skill damage increase per level 12
 * Fallen Meteor Base damage 100
 * Fallen Meteor skill damage increase per level 12

+10 skill level will
 * increase the Meteor & Fallen Star by 120% from base of 1300%. That’s equal to 9.2% Raw increment per 2 cem card

Dagger
Tag Explosion
 * Per Tag base skill damage 50 + 15 from SSS lady bug
 * Per Tag skill damage increase per level 0.4

+10 skill level will
 * increase the Per Tag by 4% from base of 105%. That’s equal to 3.82% Raw increment per 2 cem card

Conclusion
The Raw increment per ONE cem card Staff : 4.6% Sword : 2.55% Dag : 1.91% Bow : ~3% Staff's meteor have the highest skill growth per lv relative to its base%, that makes cemetery highly effective for it compared to other weapon's main dps skill.

Cem and Skill damage comparision Assume that we have around 150% skill damage, our skd multiplier will be 2.5 Staff : 4.6% x 2.5 ≈ 11.5% skill damage Sword : 2.55% x 2.5 ≈ 6.375% skill damage Dag : 1.91% x 2.5 ≈ 4.775% skill damage Bow : ~3% x 2.5 ≈ 7.5% skill damage As you can see, the higher skill damage% you have, the higher skd you'll need when you want to get as much tooltip% as one cem card. In the SSS gear patch, 150% skill damage is definitely possible, it's even in the lower entry. Some people might be able to pull 200% even.

I don't know Bow base% and growth% per level, the 3% come from equipping and unequipping cem to see how much it increase the skill tooltip% compared to non cem deck

Posted by: Spark